Set landing gear and flaps drag to reduce airspeed to 50%. This is part of "missing propeller drag" workaround. Ui_autonomy = 6 -1 max duration the aircraft can fly between take-off and landing in (Hrs)Ĭruise_speed = 285 330 Knots True (KTAS)įull_flaps_stall_speed = 67 65 Knots True (KTAS)Įmpty_weight_CG_position = -15.8, 0, 1 -15.1, 0, 1 Position of airplane empty weight CG relative to reference datum (FEET), z, x, yĭrag_coef_zero_lift = 0.0412 0.0255 The zero lift drag polar Ui_max_range = 1845 -1 max distance the aircraft can fly between take-off and landing in (NM) Ui_certified_ceiling = 30000 -1 service ceiling / max certified operating altitude (ft) LeftMain = -18.4, -6, 0, 201, 4 -17, -6, 0, 146, 4.5 For each tank: Tank position (z longitudinal, x lateral, y vertical) (FEET), total fuel capacity (GALLONS), unusable fuel capacity (GALLONS) Now engine should work for take-off again. Let airplane fly for some seconds in the air. What a fine 3D model job they did for something nobody sees normally!Įngines don't work? A little tip: Move airplane up in the air with Y. Normally you look into the cockpit of an AI airplane, not out of it. I admire the love to detail of the Asobo people. By fat chance, this airplane looks like a Pilatus PC-12. Therefore I made a flight model mod to "unlock" the asobo-aircraft-generic-turbo-singleengine. MSFS 2020 has seven AI airplanes that you can not fly. Flight model modification version 1.14.5.0:
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